About BS Modding
Have you never asked yourself how does it feels an american muscle car or a pureblood japanese RWD car? That is an usual question for lot of people living in Europe where is really expensive to import and pay the required taxes. Or think on that extremely expensive supercar you've have always dreamed on from the childhood. Also do you remember those vintage cars from the '60s that are so rare to see on the streets nowadays? And what about to drive a race car in a racing circuit?
That is all we want!
We are a small group of car enthusiast who like to modding for race simulators. Why? because a simulation software offers the possibility to get a realistic experience.
Get our cars in your favourite sim with the guarantee of know that the software is faithful enough to have a 1-1 experience between real and virtual. But remember, a simulator is not the reality, there are not G forces, crashes and danger like in real life, but we have the skills to replicate the behaviour of a real car in the simulator.
You will don't feel the air in your face or the G forces pushing your body, but you will be able to do the same lap times and make the same exact manouvers as in real life.
All our mods are distributed for free, get ready and try them!
Physics
Definition of Simulation extracted from Wikipedia - link
"Simulation is the imitation of the operation of a real-world process or system over time."
Definition of Physics engine extracted from Wikipedia - link
"A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film."
Physics engines in simulation games make possible a virtual approximation of physics reactions related to mommentum, work and energy like: force, mass, inertia, friction, tension, trust and drag to mention few of them.
The question about how do we make possible to get these aproximations work in a simulation is more easier than you think. Physics engines in software are processed in scripts that we can properly code in a text editor software.
So what do we do? we just fill the code with the corresponding data related to all areas needed to make the vehicle work as expected, for example: suspension stiffness, tire pressure, drag coefficient to mention some basic parameters. As explained before, these parameters use standard physics measurements like newtons, kilograms, bars, meters, seconds, etc. So what we do is to get some of these values from trusted sources, otherwise we use to estimate them as accurate as possible, always supported by mathematical formulas.
So are you able to get the exact measure of each parameter? That would be a good question, the answer could vary, yes for some of them and no for other ones. As said, we use to work with close estimations for some parameters, but with a well planned formula escheme it is possible to get an estimation between 80% and 98% in terms of physics measurements. Can we calculate with a precission of centimeters?, yes. Can we calculate with a precission of milimeters? yes, if we have accurate data.
Of course there are some other factors that limits the realism. All depends of how powerful the physics engine is and how many calcs per second can handle it. Another factor is how much decimals can handle the hardware or how powerful is it. The simulation software available in the market nowadays are constantly improving their physics engine in search of the maximum accuracy.
There is not any exact percentaje of how real is a simulator. There have been made telemetry comparisons showing really close results, but keep in mind that there is not a exact same circuit lap, so results are pretty relative. In terms of feeling, there are really convincing testimonials from professional drivers who have reached to perform a spot on lap time.
The final conclusion of physics and science in general is a well known saying: information is power.
Here is an interesting link related to rFactor 2 developers who perfectly explain the task of researching data to model a physics engine.
A good reading from Image Space Incorporated, check it out: How do we get shape and construction information of the car?
The simulation software
These are all the simulators we are working on, there are some others, but these are actually the most popular and reliable. Check our links section for more info.



Thanks and enjoy!
The BS Modding Team
Provide us your knowledge
We try to make a deep research for all physics parameters based on all the info available along the internet, but maybe you could have more extra info that can complete our cars.
If you want to contribute with us with more info please contact us and we will be pleased to add or modify our mods.
Donations
As said all our mods are distributed totally for free and we do this just as a hobby in our spare time. We just like to share it with you to share car knwoledge between people.
We do not work for any company or foremans, so we are not pushed by rewards in order to get a good quality and experience. This is the garantee that we make our mods moved by the satisfaction of a well made job.
But if you like it and want to contribute please use our PayPal button, donations are always welcome.

