Frequently Asked Questions
-
What is mod or modding?
-
Are the mods from this web for free?
-
But does exist something like pay mods around there?
-
So why don't you ask money for your mods?
-
Why do I need to wait a period of time to get a mod?
-
So are you willing to release mods after the modding scam controversy?
-
So will we need to have an original DVD of Forza Motorsport or something else in order to install mods?
-
Does exist public conversion mods?
-
What about physics?
-
What are the difference between simulators?
-
Are you planning to port your mods to Assetto Corsa and/or rFactor 2?
-
Do you have planned to make updates for your mods?
-
Do I need a steering wheel to play your mods?
-
I have an Oculus Rift or other multimedia glasses. Can I use them with your mods?
-
Are you mods compatible with plugins like RealFeel plugin or Grinding Tranny Mod?
-
Will I get more new features from your mods?
-
What about modifications, permissions and licenses?
-
Are you working alone or are the mods made by more people?
-
What about a collaboration?
-
Can you help me with modding stuff?
-
What about contact, questions, doubts, feedback, suggestions or proposals?
-
What is mod or modding?
Modding is a way to modify a game or part of the code of it in order to get more features.
-
Are the mods from this web for free?
Definitely YES! You will NEVER need to pay to get my mods, you can get them for FREE, always!! I do it mostly for my own pleasure, but I like to share it with you. Please keep in mind that this is just a hobby for my spare time.
Anyway, there is a paypal button, if you desire to make a donation it is always welcome.
-
But does exist something like pay mods around there?
Yes. Some talented modders are actually selling scratch mods for several racesims. If you are familiar with Flight Simulator you can find lot of companies specialized in awesome mods that deserve each coin.
-
So why don't you ask money for your mods?
Some car mods contain parts from other games, for example the 3D model, so I can't sell a work done by another artist/modeler without face the law. Some companies are a bit more permissive in terms of distribution if the company are not going to lose sales. Usually some modding communities ask for a period of time in order to release conversions from other games.
Unfortunately there are some modders getting money from conversions. Don't get fooled by them and let to your forum/community know whats happening.
-
Why do I need to wait a period of time to get a mod?
It is a way to leave some room in matter of time for companies to get enought sales. That way there's no impact on their sales if people choose to get the mod to play in another sim. Other forums like nogripracing ask for one year and a DVD check to make mods public. Check the forum rules for more info.
-
So are you willing to release mods after the modding scam controversy?
Of course, I will continue making stuff and working in future projects, I love it! But I wil use an alternative way of release. Mods will come compiled in a Install Shield installer with a DVD check or something else.
-
So will we need to have an original DVD of Forza Motorsport or something else in order to install mods?
Yes. It is a way to make mods public, so the mods will cover a wide public and will have more acceptance over the community. It is also a way to protect mods against scammers.
-
Does exist public conversion mods?
Yes, it does. Some mods like HistoriX (Historic GT & Touring cars mod) are just conversions from other games, a mod that I really recommend.
-
What about physics?
Physics are entirely based on real data values that I got after some research, for example: Tire grip, lateral/longitudinal G's, aerodynamics, suspension, kinetics, steering wheel torque, brakes, differentials, gearbox and DSG, forces, inertias, center of gravity, center of mass, weight, max speed and a long etc. All physic parameters are a 1-1 in terms of maths and physics rules.
-
What are the difference between simulators?
rFactor, just to mention a racesim, could have an identical behaviour and feeling as Assetto Corsa, it could happen the same with other racesims. Each simulator have a respective physics engine and it could have differences, mostly for physics input frequency, same happens with the forcefeedback.
Another difference is that some simulators support some features and others not, for example rFactor have a nice upgrade system when Assetto Corsa not. rFactor 2 is the evolution of rFactor, so rFactor have an advanced physics engine.
If you have interest in this subject you can search for telemetry comparisons around the internet between simulators and between simulators and real world telemetry analysis.
-
Are you planning to port your mods to Assetto Corsa and/or rFactor 2?
Yes I am. I'm actually waiting for a PC rig upgrade in order to get a DX11 compatible graphic card to start working for Assetto Corsa.
About rFactor 2, we will need to wait until ISI offers more documentation about their tire model.
-
Do you have planned to make updates for your mods?
Yes, all mods use to get a regular maintenance job to in order to improve them or solve possible issues, so you will get eventual updates when possible.
-
Do I need a steering wheel to play your mods?
Not necessary, most of the race simulators can be controlled with a console pad, but a steering wheel is the way to go. I highly recommend to get a forcefeedback steering wheel to get a realistic experience. Almost all simulators support the forcefeedback feature.
-
I have an Oculus Rift or another multimedia glasses. Can I use them with your mods?
Yes. The mods have actually an ideal cockpit camera position, so the camera will be placed where your eyes should be supposed to be. The cockpit mirrors are specially configured to have the proper angle to keep at eye the car surrounding your vehicle.
-
Are you mods compatible with rFactor plugins like RealFeel plugin or Grinding Tranny Mod?
Yes them are. For RealFeel plugin I use to suggest accurate values obtained from the MoTeC addon in order to get the most close steering torque for each car. You can get these values in the specific car mod sections. Some of them use to have steering aids in real life, but your steering wheel should replicate a close real life forces. I get that data making a telemetry study with MoTeC, specially if I manage to accurately replicate the kinetic and suspension geometry for each car mod.
You may probably notice that some cars will have a strong force and others will have a weak force feeling, that is because some cars in real life have a larger steering wheel diameter, specially for most of street cars. I recommend to get a larger steering wheel rim to get the best feeling, specially for street cars.
About the Grinding Tranny mod I'm working to get all cars compatible to get a good feeling and make the plugin to work confortable.
-
Will I get more new features from your mods?
Yes, as always. Almost all cars will receive a huge upgrades system. I can get aftermarket parts data (if there's enough info at hand) to be available for the mod: suspensions, body kits (if 3D model available), clutches, different set of tires: street, semi-slicks, slicks and rally tires.
All parts will have a direct impact to physics: behaviour, weight, center of gravity, etc. For example, if you add a turbo, it will make the car to weight more, the weight distribution will be modified, same will happend to the center of gravity height, not to mention the engine performance.
This is made with physics standar formulas that will give at least a 98-99% of reallife data similarity in terms of numbers. Physics could reach a top at certain time, where there's no more room for improvement. I want to offer updates where the room of improvement (in term of physics) moves around the 0,5-0,1%
A PDF/web manual wil be incluided for each car mod, specially for those which have lot of parts like the VW Golf Mk2, the Honda Integra DC5 or the BMW 2002 Turbo.
-
What about modifications, permissions and licenses?
Actually I have no problems to give permissions to get some parts of my mods, but at least I ask for a previous contact to get some info about your project. If I like your proposal I have no problem to give you permission to go ahead and get what you need, specially if you are looking to learn modding.
I'm mostly looking for collaborations. I actually can get rid of physics, visuals and 3D fields, but if you are skilled in one or some of these disciplines I will be pleased to work with you looking for improve the mods.
External modifications over my mods are not welcome, but not prohibited. If you need or want to modify them, please let me know and I will add the features needed. If you want to add more rims or stuff like that, please keep in mind that add a simple rim modification needs lot of weight and inertia modifiers. Most of my mods still have added enough rims mods to don't overload rFactor, it could make the game slow.
All the mods get a regular maintenance through updates, so if you want to make a modification by your own, soon or later you will get an obsolete version.
Licenses are owns by their respective companies related to 3D models, textures and other stuff. All of them are incluided in the credits as required.
-
Are you working alone or are the mods made by more people?
I mostly work alone and I use to do all the stuff (conversions, physics, visuals, etc.), but some parts are usually made by people that are more skilled that me to make a better final approax from the desire result, specially for tire physics and sounds.
-
What about a collaboration?
I'm always interested in collaborate on projects. I'm always looking for help to improve my mods. If you are skilled at 3D modeling, sound, physics or design, please use the contact section.
-
Can you help me with modding stuff?
Yes, if I have time I'm always willing to help you. Lot of questions can be solved in some of my tutorials. Check my conversion tutorial here to get a couple of doubts solved.
-
What about contact, questions, doubts, feedback, suggestions or proposals?
You can directly contact me in the corresponding section, check it in the main menu. You can also find my Facebook page, Skype user and my Imgur albums. You can send me a PM in the racesim community forum. Search for BerScott, specially in nogripracing and racedepartment. You can also leave a comment around the web sections.